My Initial Lineage II Review
#1
Welp, looks like I'm staying with Lineage II.

This game is Shadowbane minus the suck. I mean literally, even the point-and-click interface and the autofollow and rather simplistic selection of special attacks, this game is totally Shadowbane. This game is what I originally created Purgare.com for.

1) PvE is mundane, no doubt about that. It's better than Shadowbane but that's not saying much. It's very much your basic low level EQ slash-fest with no worries about anything like, say, storyline. There are quests but they're pretty mundane, mostly useful for helping pass the levels. Like you're killing wolves anyway, and you're going to have to kill 100 of them, so here's a quest to collect 40 wolf pelts while you're at it.

Leveling is not particularly fast (though low levels are faster than COH) and downtime is relatively extensive.

2) PvP.

This alone makes the PvE bearable. There's always people around and in the back of your mind you know that at any moment, one of them could decide to kill you. You have to keep an eye out for the occasional full time PK with the $1.4 million bow who will kill you in one shot. If someone starts being an asshat and/or killstealing you also know you have the option to stick them right in the eye with your sword.

But there's consequences to PvP --

People are in one of three states, white, purple and red. White is default.

If you attack someone for any reason, you go purple for about a minute. Anyone can kill a purple with no lasting consequences, but they will also go purple when they do this thus opening themselves for short term attack as well.

If you kill someone who has a white name, you will go red and you'll stay that way until you kill some number of even-con or higher creatures. Like purple, anyone can attack a red with no consequences (other than going purple themselves for a very short time). Basically, purple is a short term "SHOOT ME" sign, red is a long term "SHOOT ME" sign.

Also, town guards will attack reds and purples. Guards are also at some key bridges, so basically you don't want to run around red forever or you won't be able to easily find trainers or vendors.

So this creates some interesting situations.

If someone is killstealing you, you can whack them. If they fight back, everything is cool. You attack him and go purple, he fights back and goes purple, you kill him and go back to white. He was purple when he died, so no penalty for you.

If he doesn't fight back then you have to decide if you're willing to go red and thus wear that big "SHOOT ME" flag for a more extended duration.

Newbie slayers who one-shot whitenames will obviously be stuck as red for a while, opening themselves up to any other high levels who come across them.


It's PvP with honost to goodness consequences.


The June patch is supposed to turn on castle sieges, which is fine since I don't see myself being in any shape to do that by then.


So far I like Lineage II simply because it brings back that thrill of PvP, the thought that even while I am standing here dully swinging my sword at this stupid dog, even while I am sitting here regenerating hit points for 2 minutes, I have to keep an eye out because at any moment someone with a redname could walk over the hill and decide to stick a spear through my kidney.

I liked COH but knew that continued enjoyment would rely on the PvE evolving as I leveled with new and interesting attacks and NPC enemies to keep the variety going.

With Lineage II, the continued enjoyment is based around asshats. As long as there are asshats in the game, I know that I will want to keep playing so that I can kill them. PvE based games are hard to make because the content update requirements are steep in order to keep people like me interested. PvP based games are easier because there's always plenty of asshats around to goad me into playing for yet another month.

In fact, there is one asshat called something like HazardouZz or something very close to that. I can't tell you how much I am looking forward to leveling some more so that one day I can risk going red just to kill him.

It's like Everquest. You wanted to level to get the next piece of phat lewt or the next spell rank or discipline or AA. Lineage II has a little bit of that, but it has something far better, the ultimate carrot: if I level, I may get phat lewt, I may get a new skill, but best of all, I will be better able to kick the shit out of people who desperately need it.
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#2
Yup yup,

I picked up the game Friday night and couldn't stop playing until 11 pm Sunday evening. Keep in mind, I get up for work at 4:30 am so that's a long night for me.

I rolled up a DE caster (getting back to Mori's roots) and the snare, nuke, nuke, nuke mindless killing from EQ is only accentuated with the addition of a DoT (resisted half the time) and the fact that I can heal myself after fighting. I picked up the Heal target spell, but trying to use it to keep Turnip alive was pretty silly. The nice thing is, L2 doesn't confuse you with a endless choice of nukes like EQ, half of which are useless after a certain level, and 25% of which are useless at any level.

So, PvE excitement will not keep you coming back for more...

But PvP? Very cool. Of course, I got one shot killed less than an hour into playing the game by a red n00b killer, but everybody is looking for those guys so everytime one shows up, people are shouting all over the zone. 5 levels later, I got my shot at another red n00b killer and it was a good pulse pounding, high adrenaline fight. Didn't last too long, but being able to loot items, or lose items, really adds to the excitement. In many many ways, this game remind me of the good ol' early days of VZ, for better or worse. I like the concept of team oriented PvP as the goal of higher level play like DAoC, but unlike DAoC, the one on one PvP action anyplace and anytime puts "some" interest back into the level grind. Throw in the fact that there are no teammates until you join a clan, and you have some serious potential here. Like Grumpy said though, the karma system really gives you pause.

Finally, if you like eye candy, you'll love this game. It's a beautiful, seamless world with tons of detail and plenty of interesting places to go around your home n00b city. I'm looking forward to exploring. And, you have to hand it to those crazy Koreans if your a heterosexual male. They had a single minded pursuit when it came to characeter models that I can really appreciate.

Smile
Moristans: err

What the f*** Skelas - I know this is NSFW, but I coudn't watch this at work...

-Orsun
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#3
well said. long live pvp!

I'm looking forward to it.

Dustie smoked some dude who said something he didn't like. Another person came by and ask what he did it for...because he didn't like what he said lol. I love pvp games.

Nothing like taking out a little virtual aggression on asshats is there?

Can't wait to start or join a clan myself. Makes communication much easier and it's actually an accomplishment to have a high level guild. I'm interest in how the pvp will end up when you start getting large groups.
Caveatum & Blhurr D'Vizhun.
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#4
While I love PvP and miss the excitement like you all are describing, I wouldn't be able to get over the tediousness of leveling. It's one of the major contributors to my ending of EQ.

I'm really enjoying my time in CoH and it'll do me well until WoW comes out.
~ Krym | ~ Sigmire | ~ Kurgan
lvl: 31 warlock
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#5
Sigmire Wrote:While I love PvP and miss the excitement like you all are describing, I wouldn't be able to get over the tediousness of leveling. It's one of the major contributors to my ending of EQ.
I thought the same thing, but I underestimated (or forgot) the amount of continuous interest generated by the simple fact that you are PvP+ all the time.

Even a run from place to place is exciting because I never know if that dark elf coming the other way down the road is going to pass me or try to kill me. I'm never thinking "Jesus, I need to kill 172 more of these things to level" because I'm too busy thinking, "Who's that? ... Ok. Who's that? ... Ok. Who's that? ... Ok. Who's that? ... Oh shit!"


Oh, a couple other interesting aspects --

1) There's radar, but the only things on it are your groupmates and your currently selected target. Terrain does not show up on it, nor does anything you don't have targeted. It's very EQ in that if you are hiding behind a tree, people on the other side of the tree won't know you're there.

2) Obstacles are obstacles. Hiding behind a tree seems to block ranged attacks. Someone does a bow special attack, you can see him warming up for it and have about 2 seconds to get your ass behind some cover.

3) You have no idea what kind of shape another player is in, unless he's in your group. You can't see their level or their "con" or their hitpoints or anything about them. You can makes a guess based on their equipment or watching them fight but that's not really safe either -- could be some level 50 guy wearing level 20 gear just because he can afford to lose it. That guy standing in the level 50 zone could be level 50 or he could just be some noob tourist. That person sitting down could be recovering from near-death or they could just be topping off their mana. The only way to tell is basically to attack them and see what kind of damage you're doing.

4) You have enough mana to kill several people in a row. True for fighters as well as mages. Whereas in EQ you'd buff yourself, rest, blow someone up and have to rest again, in L2 your biggest limitation is running out of hit points, not killing-power.


Granted I'm only a couple days in, but if WOW came out tomorrow I don't think I'd switch. I'll be surprised if the PvP in WOW is better than in this game.
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#6
Quote:Granted I'm only a couple days in, but if WOW came out tomorrow I don't think I'd switch. I'll be surprised if the PvP in WOW is better than in this game.

Don't underestimate Blizzard's ability to make a badass game. PVP may not be their primary focus, but I'm damn sure the game won't suck, and the PVP should be fun at the very least.

I'm sticking with COH too. It sounds like Lineage is cool, but I just dont have the hours to get my character up to where PVP is actually fun. With COH I can log on, hang out with my friends and log off. Even if my friends are 15 levels ahead of me.

If Lineage had Sidekicks and really fun missions, I'd probably switch. The PVE in COH is really fun, and the grouping is equally as fun. Somehow it is really fun even without loot... I guess that says a lot about a well designed interface and cool missions.

Me and Siggy will keep The Cleaners banner alive!

Long live The Cleaners!
WAR = Zeel, Zeelio, Sheldon
WoW = Zeelio
EQ = Sheldon
RL = Sean
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#7
Quote:Me and Siggy will keep The Cleaners banner alive!

hehe, fine by me but I wish everything wasn't yellow.... hurts the eyes :/

I like the name though "cleaners"
~ Krym | ~ Sigmire | ~ Kurgan
lvl: 31 warlock
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#8
Or we could ditch it.

:twisted:

:wink:
WAR = Zeel, Zeelio, Sheldon
WoW = Zeelio
EQ = Sheldon
RL = Sean
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#9
Hmmm, I'd kinda be in favor of changing the Supergroup name/colors.

Any idears?(I'm leaning towards Ninjas With Jetpacks, but that is just me and my ninja fetish^_^)

Oh yeah. L2 sounds sweet, and I prolly would have played it if I hadn't bought CoH, but I'm not doing any more MMORPG's until WoW comes out.
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#10
lol nice post
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