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differences in teams = more fun
#6
Hoofhurr Wrote:I'm not that big a fan of this. I've never seen an MMOG with PvP in mind do this well. The difference between MMOG and RTSes is that you're married to one character/team for the lifetime of your interest in a game. With an RTS, if a team is underpowered you just don't play them until they patch it. In MMOGs, you're fucked, and as soon as you realize this or even 'perceive' it to be true you're canceling your sub. This killed WAR for many people. I'm not saying it can't be done. I'm just saying it wouldn't be the first thing on my developer to-do list.

Neither WAR nor DAOC (for a long time) had either side balanced in any sense of the word.

Werent you darkie in EQ hoof? why didnt you quit as soon as you knew we didnt get paladins?
[should not have shot the dolphin]
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