11-13-2009, 03:22 PM
My knee jerk reaction would be as you level up your increases are very small incriments.
To avoid mudflation your character should prepresent 85% of your ability and gear should represent 15% of your ability.
Each level or however your character grows should be very small increases. I would keep it with in a range something like this.
A top level character (say level 200) should only be about 20% to 25% better then a character right out of the gate as long as we are talking a pvp game. If a max level character is greater then 25% better then a newb then the game isn't a good pvp game.
Most games make the mistake of starting there algorythyms with such large quantities that you destroy any chance of balance. In-fact that is the primary reason games can't be balanced. The numbers get to far a part that you can start splitting numbers going backwards.
If you want a long term PVP game the numbers have to stay tight.
Yes some people would bitch about it but then again people bitch about everything. As long as improvements and growth is visible (on paper) then that will satisfy players.
Vllad
To avoid mudflation your character should prepresent 85% of your ability and gear should represent 15% of your ability.
Each level or however your character grows should be very small increases. I would keep it with in a range something like this.
A top level character (say level 200) should only be about 20% to 25% better then a character right out of the gate as long as we are talking a pvp game. If a max level character is greater then 25% better then a newb then the game isn't a good pvp game.
Most games make the mistake of starting there algorythyms with such large quantities that you destroy any chance of balance. In-fact that is the primary reason games can't be balanced. The numbers get to far a part that you can start splitting numbers going backwards.
If you want a long term PVP game the numbers have to stay tight.
Yes some people would bitch about it but then again people bitch about everything. As long as improvements and growth is visible (on paper) then that will satisfy players.
Vllad
