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The 10 Rules Every New MMORPG Needs to Follow
#32
Planetside!

Bases in that game consisted of an external wall and an internal structure.

The wall had 2 big gates and a small side door. It was also open to the air so if you had the ability to get over the wall, you could do that.

The internal structure typically had at least, erm, let's see...

Tech plant:
Front door
Garage door
Two roof doors
Back door

Bio lab:
Front door
Roof door to the main
Roof door to the generator
Back door

Dropship Facility:
Front door
Basically 2 roof doors
Back door

Not counting all the doors to get up onto the walls, which lead to catwalks to reach the roof doors on these bases.


WAR's fortress layout was woefully simplistic by comparison. Ditto for Aion. In fact I think Aion's is even worse because there's literally nothing stopping you from sending the entire horde straight to the general. As far as I can tell there's no reason to even go through the main door. I think everyone just goes in the back or something.
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