11-11-2009, 03:57 PM
I apply it to EVE too.
I'm talking about player density per item of hardware. Just because EVE has "one server" doesn't mean they aren't still following this rule.
EVE's game mechanics are woefully simplistic and haven't improved since the game's inception. In fact, I'd say EVE's combat is even more simplistic than WOW's -- there are no "special moves", nothing (not asteroids, not friendly ships, not even untargeted enemy ships) block missiles in flight, there are no "shield facings", etc.
I would be willing to bet that a study of EVE's server hardware history would reveal that they periodically upgrade hardware so that they can put more people onto less hardware rather than keep the density the same then leverage the extra power to improve game mechanics.
I'm talking about player density per item of hardware. Just because EVE has "one server" doesn't mean they aren't still following this rule.
EVE's game mechanics are woefully simplistic and haven't improved since the game's inception. In fact, I'd say EVE's combat is even more simplistic than WOW's -- there are no "special moves", nothing (not asteroids, not friendly ships, not even untargeted enemy ships) block missiles in flight, there are no "shield facings", etc.
I would be willing to bet that a study of EVE's server hardware history would reveal that they periodically upgrade hardware so that they can put more people onto less hardware rather than keep the density the same then leverage the extra power to improve game mechanics.
