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Stretching the blob to allow for massive battles
#21
Incidentally, WW2O (which for all practical purposes is the same thing as saying "real life World War 2") had this model working reasonably well.

Tanks beat infantry.
Artillery beat tanks.
Infantry beat artillery.

That's not a hard rule (tanks could potentially beat artillery and infantry sappers could potentially kill tanks) but that was the general trend.

I think you need a dynamic like this to keep everything valuable in the field, versus Planetside which tended to undervalue outdoor infantry.


(For the record, planes beat everything in WW2O but they spend most of their time fighting each other.)
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