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Stretching the blob to allow for massive battles
#15
I forgot the other thing you need are fixed units (like spawn towers in Planetside) not connected to the lattice that if captured give benefits to defending or capturing a local city/base. In your fantansy MMO you have to capture cities but there are towers or castles outside of the cities that if owned making taking the city or defending the city that much easier. You don't have to take them to own the city but they add multiple points of interest to the players.

This thins the Zerg out and gives the attacker or defender multiple points to fight over.

While there are ways to give individuals accomplishments and to thin out zerg consolidation I would suggest taking another tact to dealing with it. Make your game zerg friendly. In the end with Planetside, there were a ton of individual things you could do but if you didn't have the raw power to take a base you weren't going to do it.

You need to reward the zerg and expect it to happen because in the end with out a zerg you can't win the ultimate pvp fights.


Vllad
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