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Stretching the blob to allow for massive battles
#8
Kakarat Wrote:[The lieutenant idea goes back to the PvE fight again... much like the Warhammer keeps. People will catch on quickly to kill the lieutenant to move the fight forward/win... Unless the lieutenant is healable from a player I don't see it being very good.
But then again there are discussions of staying away from healing from the get go.

I wouldn't want to limit the idea yet by setting out the details. I think the details could be worked out in such a way that problems like that could be easily avoidable. Perhaps lieutenants can't be killed until the last player in the "company" is killed or something like that.
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