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Stretching the blob to allow for massive battles
#7
Diggles Wrote:Friendly Fire
Slower paced combat without the ability to flee easily (without dying)
No overpowered stealth classes
spread out group objectives

One reason why people huddle together is protection from gankers - stealth classes, overpowered classes and players much higher lvl in skill.

If you have game where a lvl 40 stealther cant instagib a lvl 20, and 3 lvl 20's can take out a lvl 40...you have a more interesting game. If it takes that lvl 40 2 minutes to kill a lvl 20...by then several more people could come to help out.

I think the stealth thing is probably one of the more important problems. Its hard to have good tactical fights when half the other team might be invisible. I agree with all your (and others) previous comments on camo vs complete stealth invis.
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