11-10-2009, 02:11 PM
* Soloable objectives (encourages people to split off from the main force)
* Multiple fronts (gives people somewhere to split off *to*)
* Friendly fire and AE weapons (discourages clumping)
* Defense is easier than offense (makes people care more about losing something, which means they will spread out and defend multiple areas rather than clumping together for one big fight)
Note on this one -- this doesn't mean that defenders necessarily have a strategic advantage, just that it's less bothersome to defend than it is to attack, so many players will see the value in defending a spot rather than trying to capture a new one.
I don't think defenders have much advantage in Planetside or WW2O. If anything, the attackers probably have a strategic advantage. But defending is easier. You spawn in, run 20 feet and start shooting. Attacking involves placing mobile spawns, driving your tank 5 miles across terrain from the next nearest base, etc. It's more troublesome than defending.
* Multiple fronts (gives people somewhere to split off *to*)
* Friendly fire and AE weapons (discourages clumping)
* Defense is easier than offense (makes people care more about losing something, which means they will spread out and defend multiple areas rather than clumping together for one big fight)
Note on this one -- this doesn't mean that defenders necessarily have a strategic advantage, just that it's less bothersome to defend than it is to attack, so many players will see the value in defending a spot rather than trying to capture a new one.
I don't think defenders have much advantage in Planetside or WW2O. If anything, the attackers probably have a strategic advantage. But defending is easier. You spawn in, run 20 feet and start shooting. Attacking involves placing mobile spawns, driving your tank 5 miles across terrain from the next nearest base, etc. It's more troublesome than defending.
