11-05-2009, 03:54 PM
Ability to see players names
I think DAOC did this. You identified people based on their reputation and appearance. At best, you should be seeing guild crests/rings/capes/icons like Aion has. the ability to loot these when you kill would put subversion tactics into the game. Just like Aion/champions does, you should be able to determine what you look like, for little or no cost. So maybe your entire guild has a custom armor look and colors. You should not be able to change in the field however, or it should take some time.
Ability to see enemy players class
Just because someone is carrying a sword does not make them a swordmaster. You wouldnt know til it was too late. Which is why combat should be take more time. This would be very easy to accomplish with a classless skill based game.
Any sort of radar
I suppose Aion did this, since hackers would have done it anyhow...so equalize everyone
Ability to stay stealthed and moving for infinite time and in broaddaylight
I think moving while stealthed should have a chance to break your stealth, just like D&D. The more mobs and players are in the area the more chance of it happening. However I like the ability to 'camo' up near natural landmarks/nature. WHere you can stay for extended periods without being seen. Just picture the snipers in vietnam, they could hide in a bush and remain motionless while enemy troops ran by within feet. Unless someone with tracking skills is actively looking for you, you should be able to camo.
Games have caught up with terrian that helps play into fights, however they have not mastered ecosystems, seasons or day/nite functions. You need shadows or camo in order to stealth. Camo colored armor would work well in certain zones and make you stand out in others.
Feel free to debate or add items. I'm sick of the generic fantasy mmo that takes no chances and just keeps up the WoW clone standard.
I think DAOC did this. You identified people based on their reputation and appearance. At best, you should be seeing guild crests/rings/capes/icons like Aion has. the ability to loot these when you kill would put subversion tactics into the game. Just like Aion/champions does, you should be able to determine what you look like, for little or no cost. So maybe your entire guild has a custom armor look and colors. You should not be able to change in the field however, or it should take some time.
Ability to see enemy players class
Just because someone is carrying a sword does not make them a swordmaster. You wouldnt know til it was too late. Which is why combat should be take more time. This would be very easy to accomplish with a classless skill based game.
Any sort of radar
I suppose Aion did this, since hackers would have done it anyhow...so equalize everyone
Ability to stay stealthed and moving for infinite time and in broaddaylight
I think moving while stealthed should have a chance to break your stealth, just like D&D. The more mobs and players are in the area the more chance of it happening. However I like the ability to 'camo' up near natural landmarks/nature. WHere you can stay for extended periods without being seen. Just picture the snipers in vietnam, they could hide in a bush and remain motionless while enemy troops ran by within feet. Unless someone with tracking skills is actively looking for you, you should be able to camo.
Games have caught up with terrian that helps play into fights, however they have not mastered ecosystems, seasons or day/nite functions. You need shadows or camo in order to stealth. Camo colored armor would work well in certain zones and make you stand out in others.
Feel free to debate or add items. I'm sick of the generic fantasy mmo that takes no chances and just keeps up the WoW clone standard.
[should not have shot the dolphin]
