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#17
Quest driven gameplay got me to play a game 3-4 years. The next up was Ultima Online for about a year, and after that EQ and Aion for about a month.

It might be silly but its certainly adept at drawing lots of customers.

At that point you have to ask yourself, is some level of linerism desirable to players? Because a successfull game designer doesnt think "what do me and my friends want" they think "what does the audience want".
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