11-04-2009, 11:19 AM
Quest driven gameplay got me to play a game 3-4 years. The next up was Ultima Online for about a year, and after that EQ and Aion for about a month.
It might be silly but its certainly adept at drawing lots of customers.
At that point you have to ask yourself, is some level of linerism desirable to players? Because a successfull game designer doesnt think "what do me and my friends want" they think "what does the audience want".
It might be silly but its certainly adept at drawing lots of customers.
At that point you have to ask yourself, is some level of linerism desirable to players? Because a successfull game designer doesnt think "what do me and my friends want" they think "what does the audience want".
