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Death
#16
That's hilarious. "I give my life to you, oh stone!"

Also a good example of why "quest driven gameplay" is a really silly endeavor to continue supporting, IMO. In the end, it's just a linear storyline which means there isn't much real "roleplay" involved -- you don't really have a choice. That's traditional in single player or small group games but I don't think it's suitable for MMOGs. For massively multiplayer, we need a lot more freedom to manipulate the game world and make choices without necessarily having a plan for where it's going.

And that's going to require a truly dynamic world.
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