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The Eternal Noob
#14
this just sounds too grindsy, and reminding of the faction/reputation grinds in the games.

I would prefer some sort of hybrid time + real use skill system. An exponential curve so new comers can catch up to veterans. And to learn you must study/tutor under someone with a degree of higher skills than you. There should be as many non combat skills to train as combat, to give a good variety of play.

So if Vllad always uses anything but battleaxes, I am able to get basic battleaxe skill from him, and when I reach a certain point, have to do something special to advance it to the next rank.
[should not have shot the dolphin]
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