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The Eternal Noob
#10
Hoofhurr Wrote:Maybe we need to clarify, in some fashion, if the new ideas we post are modifications of the known MMOG model or part of an entirely new one.
I'm not sure what you mean. You're always going to have some elements from existing models so I'm not sure what an "entirely new" model would be. Is WOW's combat system of tons of skills and clickies an entirely new model over EQ's "autoattack + slam" combat? Or is that just a modification of a known model?


Even this thread is a modification of an existing idea, albeit a really HEAVY modification.


It would still be stat-based combat between entities that comes down to "how good are you at hitting _____". In a traditional system, that blank is the creature's level -- I'm just as good at hitting a level 35 frog as I am at hitting a level 35 troll. Consequently, seeing a troll holds almost no excitement for me. It's basically a frog with a different looking model. Making us generically good at killing everything turns the world into a dull place.

With this system, where you skill up on a per-creature type basis, suddenly encountering a troll in the middle of a camp of frogs would be a big deal -- I might have an easier or harder time with the troll, depending on where my experiences lie. Maybe I've never seen one before. Maybe I've killed a thousand of them. It's a more personal experience than simply creating a "boss mob" which is difficult for everyone. In that party of 6 people wiping out the frogs, there's 5 guys who see the troll and go, "Oh shit! Troll!" and one who goes, "Finally! Something I'm good at killing! Watch this!"
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