11-03-2009, 02:06 PM
Hoofhurr Wrote:Mobility is a key to warfare in real life as well as gaming. To eliminate it as a factor is to remove a variable that adds to the complexity of combat. If you remove variation in speed kiting becomes even more powerful because the kited will never catch up to the kiter. The jist of your point though is not that kiting is bad in and of itself but that when combined or stacked with other factors often turns out poorly in its implementation. Fair enough. I think this could be handled with sufficient testing and trials.
theres usually no downside to kiting other players. At least in FPS you have to nerves that can affect your aim, just like real life. aion at least has the backing up -dmg feature, but of course players find an easy way around that, and thus its now fairly useless.
exposing your back to someone should endanger your life
[should not have shot the dolphin]
