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Death
#6
Mobility is a key to warfare in real life as well as gaming. To eliminate it as a factor is to remove a variable that adds to the complexity of combat. If you remove variation in speed kiting becomes even more powerful because the kited will never catch up to the kiter. The jist of your point though is not that kiting is bad in and of itself but that when combined or stacked with other factors often turns out poorly in its implementation. Fair enough. I think this could be handled with sufficient testing and trials.
Caveatum & Blhurr D'Vizhun.
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