11-03-2009, 10:41 AM
The idea has merit as long as you can avoid extremes.
This certainly solves the issue regarding new players joining veteran players. I log in and start killing things and join my guild mates that have been playing a year and gain benefit from doing so.
This may also be a way to eliminate exp and build a game of skills not levels. Instead of killing to gain levels and experience you just kill to gain skills.
For example:
When you kill 100 orcs you get access to the skill Orc Smash. It is a melee attack that does 100 damage to Orcs. It only does 50 damage to human races, 20 to reptillions and 5 to all others.
When you kill 500 orcs you get access to the skill Orc Maul. It is a melee attack that does 150 damage to Orcs however it only does 60 to human races, 30 to reptillions and 10 to all others.
When you kill 2000 orcs you get access to Orc Splatter. It is a magic ranged attack that does 200 damage to Orcs however it only does 70 to human races, 40 to reptillion and 15 to all others.
Now when you achieve 1000 kills of anything you get access to the skill Sword II. It is a melee skill that does 80 damage to all races.
When you achieve 2000 kills of anything you get access to the skill Sword III. It is a melee skill that does 90 damage to all races.
Champions and City of Hero's did this by giving you access to things based upon achievements. The only thing you have to make sure you take care of is can you avoid macro botting. If you can do that then it should keep a game fresh. Most importantly you can log in and start playing with your buddies the moment you start playing.
While an experienced player has access to a more rounded skill set it doesn't mean he may not run up against a lesser experienced player that matches up well against him.
Just limit how many skills can be hot keyed and instead of chosing a build like in WoW you make them chose which skills they have active at any given time. For example anytime you swap a hot key a skill you have an hour cool down on swapping any other skill. If you have multiple empty hot keys you can fill them in with out a timer.
This leads to more tempered builds to be used instead of extreme builds which is good for those that plan well and newbs.
Vllad
This certainly solves the issue regarding new players joining veteran players. I log in and start killing things and join my guild mates that have been playing a year and gain benefit from doing so.
This may also be a way to eliminate exp and build a game of skills not levels. Instead of killing to gain levels and experience you just kill to gain skills.
For example:
When you kill 100 orcs you get access to the skill Orc Smash. It is a melee attack that does 100 damage to Orcs. It only does 50 damage to human races, 20 to reptillions and 5 to all others.
When you kill 500 orcs you get access to the skill Orc Maul. It is a melee attack that does 150 damage to Orcs however it only does 60 to human races, 30 to reptillions and 10 to all others.
When you kill 2000 orcs you get access to Orc Splatter. It is a magic ranged attack that does 200 damage to Orcs however it only does 70 to human races, 40 to reptillion and 15 to all others.
Now when you achieve 1000 kills of anything you get access to the skill Sword II. It is a melee skill that does 80 damage to all races.
When you achieve 2000 kills of anything you get access to the skill Sword III. It is a melee skill that does 90 damage to all races.
Champions and City of Hero's did this by giving you access to things based upon achievements. The only thing you have to make sure you take care of is can you avoid macro botting. If you can do that then it should keep a game fresh. Most importantly you can log in and start playing with your buddies the moment you start playing.
While an experienced player has access to a more rounded skill set it doesn't mean he may not run up against a lesser experienced player that matches up well against him.
Just limit how many skills can be hot keyed and instead of chosing a build like in WoW you make them chose which skills they have active at any given time. For example anytime you swap a hot key a skill you have an hour cool down on swapping any other skill. If you have multiple empty hot keys you can fill them in with out a timer.
This leads to more tempered builds to be used instead of extreme builds which is good for those that plan well and newbs.
Vllad
