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Death
#2
This idea has merit for sure. The idea of mobs leveling up overtime I've encountered on many a beta forums over the years but I don't recall ever seeing it implemented. The idea of receiving benefits along the lines of xp/loot/faction for controlling an area without having to kill is interesting. The flee mechanic reminds me of loot n scoot but with a much greater degree of incorporation into the game itself. I always really liked Loot n Scoot and item loot. Corpse looting meant you invested something of worth to be fighting in the geographical area that you were inhabiting. You risked not getting stuff back. You didn't want to die.
Caveatum & Blhurr D'Vizhun.
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