11-03-2009, 08:37 AM
I'm not sure I like it either. There's only so much diversity in these games as it is and it seems like this would fragment the content available to the player even further. I mean that logging on on a given day and being able to choose between fighting orcs or fighting vampires is what keeps the game from getting dull to some degree. If fighting orcs is not much different than fighting vampires whats the incentive for ever fighting vampires, especially if it means having to start from scratch if you choose to do so? This is not much different in my eyes as forcing people to stick with a set of 'talent' choices in WoW instead of allowing them to spec out to enjoy various aspects of the game.
You might also get in trouble with The One Rule where as you progress through the game and need to make new friends you find that a pretty cool guy you meet is the same level as you, but there's absolutely no overlap in what the two of you are good at killing so it acts as a barrier to your friendship. Again with my WoW talent metaphor, there were plenty of times I would have loved to go do a dungeon with my friends one day as a tank speced warrior but because it would cost me money and it was a pain to respec I passed on many grouping opportunities.
I'm more in favor of developing ever more complex AI so that fighting orcs is actually a much different experience than fighting vampires and the player has to develop skills rather than passing that development on to otherwise arbitrary character statistics that get away with simply stating that your character is good at killing A vs B even though the mechanics of killing A are the exactly the same as killing B. I would love to see the Orc social structure be vastly different than that of Vampires such that not only your tactics would vary but also your overall strategy.
You might also get in trouble with The One Rule where as you progress through the game and need to make new friends you find that a pretty cool guy you meet is the same level as you, but there's absolutely no overlap in what the two of you are good at killing so it acts as a barrier to your friendship. Again with my WoW talent metaphor, there were plenty of times I would have loved to go do a dungeon with my friends one day as a tank speced warrior but because it would cost me money and it was a pain to respec I passed on many grouping opportunities.
I'm more in favor of developing ever more complex AI so that fighting orcs is actually a much different experience than fighting vampires and the player has to develop skills rather than passing that development on to otherwise arbitrary character statistics that get away with simply stating that your character is good at killing A vs B even though the mechanics of killing A are the exactly the same as killing B. I would love to see the Orc social structure be vastly different than that of Vampires such that not only your tactics would vary but also your overall strategy.
Caveatum & Blhurr D'Vizhun.
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