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PvP RPG Class Design
#16
I would like some sort of element that makes fights last a good amount of time, but no so someone can run away easily.

I think if you are in run mode you should not be able to dodge or parry and -50% block. if you turn your back you cannot do any defensive ability and you take +20-50% damage. So just like in real life, if you get surrounded/flanked, you're going down.

But this also entails good collission detection and slower movement speeds. THis would also allow the use of formations for a more strategic level of play.

I also want friendly fire and the the 'lob' ability that you can shot OVER not thru your teammates
[should not have shot the dolphin]
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