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PvP RPG Class Design
#14
Kakarat Wrote:How about combo's?... it takes a 'bash' from a warrior and a perhaps another 'bash' from another warrior to actually 'stun' you for say 3 seconds.

Or You have a warrior that does a slash with a sword and a Necromancer with a 'plague' spell. Because the slash cut the opponent the plague will do 30 more damage a tick. But of course the combo does not come up if the opponent blocked, parried or dodged the slash.

I believe it was EQ2 that came up with these neat combo's.

The more 'characters' you have involved in the combo, the more ingenious the attack is. Max amount to combo is of course the people in your group (6) perhaps.

that sounds like a fairly neat idea, kinda common sense...but remember how pople would min max and certain classes that werent part of the optimal DPS combos might be left ouf of groups. I dont like the whole deal of HAVING to do combos to do max damage.
[should not have shot the dolphin]
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