10-22-2009, 06:39 PM
Hoofhurr Wrote:See there you are wrong. You want it to be an unhappy medium because the cash should never be enough for what you need to buy and never be worth keeping around at the same time.
It is impossible to achieve both.
You either have to save up currency to afford what you want or you always earn more then you need so you are constantly spending it. You can't spend if you are saving and you only save what you don't need if you have enough.
Snow,
Your thread proves my entire point.
The players will determine what to use for currency if you don't provide them any. Having currency is easily kept safe and can be converted, hid and laundered. Even if when killed you drop your entire inventory that still doesn't solve the inflation issue. That cash you earned is still in the game.
The only idea I have seen so far to remove currency is to have NPC's do it.
That means you have to use NPC's for everything. You want repairs, equipment, you want things farmed, walls built and towers constructed? Then you have to pay NPC's do all of that and the PC's have to pay for it. I agree this works and it could be balanced to remove tons of currency out of the game to control inflation.
The problem with that is it will not go well with crafting. A compromise will do neither well. Those are the games we play today.
I think "crafting" is more important for pvp then "currency for fast transactions" is for pvp.
Vllad
