10-21-2009, 11:08 AM
Hoofhurr Wrote:I thought the premise behind the thread was re-configuring the player's relationship to the hero-grunt bifurcation. I was also trying to get away from a scripted loki event and free it up for some more interesting options. The means of gaining influence/morale is sort of irrelevant to me. Whether you gain it by being selected raid leader or by performing individual tasks I don't care. You aren't going to avoid direct competition between players because rarely does it work out that only one person wants to be raid leader so there ought to be some way for players to vote for the leader they prefer. If there are 40 players in the area and one hero NPC and 20 of those players are your friends and 20 are the other guys friends but your 20 have more influence then your group ought to be able to have first shot at influencing the event. Maybe you can right click on the person you want to nominate as leader and donate whatever influence/morale you have personally gained.
What I want to avoid is the situation where some dumbass comes along and pre-fires the event/hero that you and your friend worked so hard to time for maximum effect.
I think the key is that heroes are players that are "elected" by the fact that they have people who will follow them. If you allow heroship based on completing individual tasks, that kind of breaks the idea.
"Hamilton is really a Colossus to the anti republican party. Without numbers he is an host within himself. They have got themselves into a defile where they might be finished but too much security on the republican part will give time to his talents and indefatigableness to extricate them. We have had only middling performances to oppose to him. In truth when he comes forward there is nobody but yourself who can meet him. His adversaries having begun the attack he has the advantage of answering them and remains unanswered himself. For God's sake take up your pen and give a fundamental reply to Curtius and Camillas" - Thomas Jefferson to James Madison
