10-20-2009, 07:07 PM
Vllad Wrote:Diggles Wrote:not having an in-game currency is retarded, there is a reason why humans invented it. unless we are taking about a prehistoric MMO, it should have a game currency.
However that doesnt mean money should be easy to get and dropping off monsters. It should be rare but treasured. I think of D&D where we're given gems as loot, but they're always have a rough 'gold' amount associated with them (think tooltip).
Name one thing you need money for?
It doesn't matter how little money you put in the game. The denomination is irrelevant. The value and inflation will still occur. Money in MMO's is like saying you need a middle man to do all transactions. Skip the middle man and just move to what is important. In-game gear.
Vllad
You need money to SPEED transactions, not spend half your game time haggling or trying to find some way to barter items. Expecting people to go collect all the items and craft them themselves is a fantasy world. There is a reason why currency was invented, and if that currency is actually worth something in game, like it used to be in real life, then it WILL NOT ever inflate.
Ie...let me melt down 100g of my own gold coins to make gold jewelery....same goes for copper/plat/silver, etc
Eve has more than proven that inflation can be countered/controlled if done right.
[should not have shot the dolphin]
