10-20-2009, 03:45 PM
Inevitably the "value" of currency ends up being equated back to the time it takes to farm that amount. How is that any different than baselining that "value" at the time it takes to farm some consumable?
At least this way, you avoid the inevitable inflation since the item goes away and needs to re-farmed since there never are enough money sinks or bots throw that balance out of kilter.
I'm not a big fan of bartering personally, but I don't view the ideal of a "coin" or whatever sort of "token" that represents value is necessarily any different and just as arbitrary as picking one unit of any other item in game. As long as there's a way to equate it to time/effort to obtain other items it still works.
At least this way, you avoid the inevitable inflation since the item goes away and needs to re-farmed since there never are enough money sinks or bots throw that balance out of kilter.
I'm not a big fan of bartering personally, but I don't view the ideal of a "coin" or whatever sort of "token" that represents value is necessarily any different and just as arbitrary as picking one unit of any other item in game. As long as there's a way to equate it to time/effort to obtain other items it still works.
Too many games to fit in signature....
