10-20-2009, 10:48 AM
Slamz Wrote:In Planetside, if your base got capped you had to spawn somewhere else further away. If you lost your last tech plant, you couldn't get a tank anymore. If you capped the enemy base you got to spawn there and move up. Planetside made you care about the strategy of the game because it impacted you directly.
I think that's key.
In AV, the strategy of the game didn't impact you. You lost a tower? Who cares. The enemy has our backline graveyard? Well I'll just ignore them and keep spawning up here. AV made it too easy to be ignorant of the strategy of the game. You weren't directly punished for doing it wrong, or rewarded for doing it right, as in Planetside.
Perfect example. Players at many different idiocy levels wanted to defend tech plants. I'm not saying planetside did it perfectly, but it was able to align some goals of the individual with the goals of the group/team in a clear and beneficial way.
"Hamilton is really a Colossus to the anti republican party. Without numbers he is an host within himself. They have got themselves into a defile where they might be finished but too much security on the republican part will give time to his talents and indefatigableness to extricate them. We have had only middling performances to oppose to him. In truth when he comes forward there is nobody but yourself who can meet him. His adversaries having begun the attack he has the advantage of answering them and remains unanswered himself. For God's sake take up your pen and give a fundamental reply to Curtius and Camillas" - Thomas Jefferson to James Madison
