10-20-2009, 10:39 AM
Hoofhurr Wrote:Hmm. Well if you're serious how do you see the central bank being implemented?
Well, you already have half of it above. You need to match the amount of money in the system to the amount of production/output in the system. Income needs to equal output plus some moderate level of growth and inflation. The problem with a lot of these games is that players can generate resources indefinitely but resources do not leave the game at that same rate. As new players enter the system you need to increase the money supply commensurate with the new output level, not some arbitrary amount. This isn't really tough, games have done this successfully before - EVE, POBS, etc (POBS cheated a little bit so it wasn't perfect, but it worked in the short run anyway). That's not to say that these game economies don't have "shocks to the system" when a certain resource becomes less valuable over night. Maybe some patch notes come out and health potions are nerfed so they sell for less. That happens, but in general, you can't have a system where the bronze sword of death costs 1 gold on Monday and 450 gold on Tuesday, and 1000 gold on Wednesday.
"Hamilton is really a Colossus to the anti republican party. Without numbers he is an host within himself. They have got themselves into a defile where they might be finished but too much security on the republican part will give time to his talents and indefatigableness to extricate them. We have had only middling performances to oppose to him. In truth when he comes forward there is nobody but yourself who can meet him. His adversaries having begun the attack he has the advantage of answering them and remains unanswered himself. For God's sake take up your pen and give a fundamental reply to Curtius and Camillas" - Thomas Jefferson to James Madison
