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Crafting
#8
Crafting equals PVP.

You guys just forgot why it is important because games have turned crafting into an Elf fest.

The rules to PVP crafting:

Dump bind on equip rules. Those are for pussies.
Every item breaks and is gone for ever. No item last forever. (See Below)
Part of a crafters skill is fixing things
Crafting must be as detailed as players classes and skills
NO GOLD
No Auction House
Rare Resourses in fixed locations
Rare Recipies

Dump bind on equip rules. Those are for pussies:

Everything must be tradeable. If you can't decompose or trade an item it has no real worth.

Every item breaks and is gone for ever. No item last forever:

Every item must have two ratings. Endurance and Quality.

For example: My Sword of God has two ratings. Endurance of 10 and a Quality of 10. Everytime I die I take 1 Endurance hit. When it reaches 0 Endurance the Sword is broken and can not be used. I must have it repaired in order to equip it again. Everytime I have it repaired it loses a Quality point. When the item reaches a Quality of 0 it no longer can be repaired.

Part of a crafters skill is fixing things

The only way to have gear fixed is by PC's who have the required skill to fix things. NPC's can no nominal stuff or better yet when NPC's repair shit it takes more quality hits.

This also means that one must be able to decompose and get parts off of old broken gear. The higher your skill the more useful parts you get.

Crafting must be as detailed as players classes and skills

As Slamz said earlier. You need specialist as crafters. You don't have weoponsmiths you have people that make swords, pole arms, axes and daggers. If you want to be able to repair and make the best weopons in a game you must specialize in that weopon.

You must have tiers. The higher up a tier you get and the more specialized you become the most menial traits you forget. For example:

The Great Sword maker doesn't do everything. He only makes and repairs swords. He doesn't go out and mine his own metal, he doesn't smelt his own Iron and she sure as hell doesn't work with un-finished parts.

i.e., This leaves room in any game for the person who doesn't want to craft. There is always room for a collector, a guy who makes raw goods, a guy who works in early finished goods. In other words while the Great Sword maker can make the best sword in the game, he can't collect his own goods, he can't smelt the basic goods, he cant even make the finished goods. He can only turn Finished goods into the final Sword of God. This is how a real economy works successfully.

No Gold and No Auction House

Let the players decide on how to move goods. Provide them lots of containers to move them accross the world that can be stolen or high jacked. Provide them the ability to store goods that can be raided. Let the players decide how the econ works. Not gold farmers and a player built store.

If you want a store put the items for sale on an NPC that can be attacked and raided. If you don't want your NPC raided then built guard and walls to protect him.


Resourses

They need to be a thing we fight over. You also need thousands of them. Not 30 like in WoW. You want an abundance of resourses that are all over the world in order to create pvp. You need water of Illithium? You need to go to Illithium to get it. When you get there hopefully you find trouble.

Recipe's

You need as many recipe's as you do resourses. This is the designers key to pvp. You make the components you need be set on different parts of the map. This makes peole work harder and have to travel and/or invade in order to get resourses. If you do your recipe's correctly it should lead to plenty of pvp.



Crafting really does go well with PVP as long as you build it with PVP in mind.


Vllad
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