10-15-2009, 11:01 AM
Yes. I feel, however, you would eventually have to summarize, condense, or decay an entity's contributions or the sheer volume of data would be so overwhelming that it would have the same effect has having no feedback data at all, i.e. no one would have any sense of where they stand relative to anyone else.
One thing I always really loved from the D&D games was the titles they associated with level. All the player manuals had these lists of titles per class, like a thief went from footpad to cutpurse to master thief etc. I'd be more interested in a classless system where instead of XP gain, level and title being strictly linked and inflexible, everyone started out with access to the same gear, like planetside, and as you performed certain tasks like killing players or vehicles with mines, gear and titles with a 'mine theme' would open up to you. But there would be an added level of complexity. Let's say your group or guild laid mines but you personally provided airsupport for the minelayers. Your titles, graphics and gear should be some combination of your personal role and the guild/group role.
One thing I always really loved from the D&D games was the titles they associated with level. All the player manuals had these lists of titles per class, like a thief went from footpad to cutpurse to master thief etc. I'd be more interested in a classless system where instead of XP gain, level and title being strictly linked and inflexible, everyone started out with access to the same gear, like planetside, and as you performed certain tasks like killing players or vehicles with mines, gear and titles with a 'mine theme' would open up to you. But there would be an added level of complexity. Let's say your group or guild laid mines but you personally provided airsupport for the minelayers. Your titles, graphics and gear should be some combination of your personal role and the guild/group role.
Caveatum & Blhurr D'Vizhun.
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