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MMOs vs SPGs and keeping MMOs focused
#13
Yeah I do think there's an element of "fame" that's really being overlooked in MMOs. They *sort* of get it because they implement special titles and special loot and fancy looking helmets whose primary job is to allow you to show off, but since the games have no larger context to put these things into, all you end up with is a guy you've never heard of standing in Orgrimmir showing off his hat.

If we could get rid of instance based, quest based combat and move towards a dynamic wargame, that might give us a much better outlet for "fame".

I wonder if this could take the place of #1, at least to some extent? If loot and levels = accomplishments, then maybe we can satisfy people by just tracking their actual in game accomplishments. Maybe your level is a reflection of your total number of accomplishments but additionally I can get detailed info on what those accomplishments were.

Yesterday:
Killed 23 vampires.
Killed 2 vampire teleporters.
Secured the base at Loth Lorien.

Two days ago:
Killed 72 vampires.
Killed 4 vampire teleporters.
Killed 2 vampire captains.
Captured the base at Loth Lorien.
Collected 50 aether.
Built 1 teleporter.

"Level" simply becomes a prestige item gained by accomplishing goals, and those goals are recorded and displayed to anyone who bothers to look at you. Rather than level ups giving you new abilities and fancy hats, you're just growing your list of accomplishments to look increasingly more impressive.
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