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Stop the linear leveling
#15
I don't take Zero's comments having much to do with mobs that one shot you.

While I have no problem with them because like Slamz, Lockjaw, random Giants and the fucking random hidden dwarf in the middle of no where ready to jack you up is what we learned on. If you played an Ogre or Troll then those random elements are a mark of a good game.

I take what Zero is saying is zones need random elements. Going to barrens from Orgimar means traveling past a lvl 50 camp or dungeon as well as the lvl 14 mobs across the road. Zones like the Ferrot are zones that cover mobs from 1 to 50. You have to learn how to travel other wise there is a price.

Removing the linear aspects of a game makes exploration neccessary. With out praticed exploration there are risk. With out risk it isn't any fun.

I understand what Jake is saying. Mobs that one shot are a bummer. Yea it is. That is what will make you come back and play the game. Games that don't have danger are boring. Jake may find it a bummer but he will play that kind of game longer then the game that coddles its players.

I am not saying you be stupid about it but you must punish soft players. Again 1 Shot mobs is a very small part of what Zero is talking about but Zero makes a great point on the entire linear play style. It is boring.


Vllad
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