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Stop the linear leveling
#1
This is the worst trend of all: Linear leveling.

If these are real worlds, make them real. Real maps, real cities, real zones. Take this cue from EQ1.

There maybe a high level dungeon in a mid level zone or remember the roaming Brownies in LFay. Make the world adventurous not some safe for your level grind fest. It was hard just to get to Temple of Veeshan AND IT SHOULD BE. This is where EQ1 failed because they made it easier and more linear when the latest expansions came out after Velious.

Have the cities as safe hubs for exploration expand out to wilderness like real life.

This was the best achievement of Everquest 1 and it is simply lacking in all other games.
Maranatha!

Maranatha\Amarantha\Dolmori\Helojoki

Riz says, "That's made of pure bacon and win!"
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