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"Questing" vs "Grinding"
#8
Sounds like the difference between making a quest using the already programmed and available infrastructure in the game vs having to program new stuff to create a unique story line. The quest might be fun but it sounds like a lot more work to program. Programming a truly unique and unrepetitive quest experience throughout the entirety of character's lifespan is a noble development goal. It would probably resemble something like a single player RPG but take many more hours to achieve.
Caveatum & Blhurr D'Vizhun.
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