10-02-2009, 02:16 PM
Slamz Wrote:What Hoof said.
To some extent it's just a pitfall of RPGs wanting to follow a theme. If all you're fighting are frogloks that mostly just melee you, then you mostly need good AC. The narrowly defined NPCs let you tailor your stats and skills just for them at the expense of sucking against players, who won't have such a narrowly defined attack or defense.
The closer you can get to creating NPCs that have all the powers and play by all the rules of players, the less need there should be to distinguish "PvP gear" from "PvE gear".
Then essentially the healer would tank the boss! General Rule of thumb is go for the healers. The fact that a Boss is kitting your group with snares and ranged attacks would be rather silly.
The mechanic of hate generated would have to be redefined.
Kakarat Keys ~ Thief ~ Guild Wars 2
Kakarat ~ Shaman ~ WoW ~
Kakarat ~ Witch Hunter ~ WAR:AoR
Riona ~ Knight of the Blazing Sun ~ WAR:AoR
Kakarat ~ Swashbuckler ~ EQ2 ~ Venekor
Eef Eigten[F-18]~ 60 Aracoix Rogue ~ Shadowbane
Kakarat ~ 60 Ogre Warrior ~ EQ ~ VZ
Kakarat ~ Shaman ~ WoW ~
Kakarat ~ Witch Hunter ~ WAR:AoR
Riona ~ Knight of the Blazing Sun ~ WAR:AoR
Kakarat ~ Swashbuckler ~ EQ2 ~ Venekor
Eef Eigten[F-18]~ 60 Aracoix Rogue ~ Shadowbane
Kakarat ~ 60 Ogre Warrior ~ EQ ~ VZ
