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PvE gear VS. PvP gear
#5
What Hoof said.

To some extent it's just a pitfall of RPGs wanting to follow a theme. If all you're fighting are frogloks that mostly just melee you, then you mostly need good AC. The narrowly defined NPCs let you tailor your stats and skills just for them at the expense of sucking against players, who won't have such a narrowly defined attack or defense.

The closer you can get to creating NPCs that have all the powers and play by all the rules of players, the less need there should be to distinguish "PvP gear" from "PvE gear".
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