The following warnings occurred:
Warning [2] Undefined array key 0 - Line: 1669 - File: showthread.php PHP 8.2.30 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1669 errorHandler->error_callback
/showthread.php 915 buildtree




The Ideal Purge Game
#26
Playing devil's advocate. Ok so let's say you create a highly valuable object to fight over. What makes the object highly valuable? It seems like the most valuable objects would be those objects which improve your chances of beating your opponents to the next valuable object. But we don't want those in a game because that leads to the advancement model. Barring that, the object would have to have a wow factor that compels people to fight over it.

Let's say you find something that is worth fighting over, doesn't that drive players to organize themselves up to a level at which they are then assured of securing that object over other organizations, either by employing more players or by training their players to employ more complex strategies? How then does a pug have a chance at ever securing that object? The more organized team would have to be absent for the pug to have a chance but then you can't make the object too valuable because how valuable should the object be if you don't have to fight to obtain it?
Caveatum & Blhurr D'Vizhun.
[Image: glarebear_av.gif]
[Image: sterb037.gif]
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)