09-18-2009, 01:02 PM
Diggles Wrote:instancing like CoH & CO do is just a cop out for decent quest/level design or server load balancing code that would prevent high traffic areas.Yeah, that's the cost of hand-crafted content.
The only game in the world that I know of which lets everyone play on the same server with no instances is EVE.
EVE has very bland content that's a combination of randomly generated and cut-and-paste.
I still agree with you though. This is why I think we need "wargames" rather than "quest driven MMORPGs". Wargames don't need a lot of 'content' in the RPG sense -- they just need stuff to build, destroy and fight over. Wargame content could be generated randomly and via cut-and-paste and you could still come out with a good, fun, long lasting game, because the fun is in the battles and the conquering rather than in the "completion of content".
So when I say we need to get away from the quest model, I don't mean we need to go back to EQ, but rather, we need a good wargame, where there is stuff to do that has more to do with battles and construction and landscape and less to do with painstakingly hand crafted quest lines.
