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The 10 Rules Every New MMORPG Needs to Follow
#5
instancing like CoH & CO do is just a cop out for decent quest/level design or server load balancing code that would prevent high traffic areas. Why is there a 20x20 area that I need to go collect items in? Why cant they be found in various locations thorought the zone and I gather them at my leisure?

This is the problem with linear quest games, they suck at making a real breathing game world.
[should not have shot the dolphin]
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