09-17-2009, 01:28 PM
To expand on the One Rule post by Slamz, what rules do you think every new MMORPG thats developed should be required to follow? Your idea should be a one line statement, to make it a short and sweet list. Here's my ideas so far:
The 10 Rules Every New MMORPG Needs to Follow:
1.) Let me play with my friends with no restrictions on levels, numbers, quests, or class type.
2.) Instancing should be avoided at all costs.
3.) PvP should have a purpose, a persistent effect on the world, should have equal rewards to PvE and should not be a "development afterthought."
4.) It should take no less than 5 minutes for any player to meet up with another player.
5.) Group play should never be less enticing than soloing.
6.) Inventory management should be simple and not a source of frustration. Quest items should not take up inventory space.
The 10 Rules Every New MMORPG Needs to Follow:
1.) Let me play with my friends with no restrictions on levels, numbers, quests, or class type.
2.) Instancing should be avoided at all costs.
3.) PvP should have a purpose, a persistent effect on the world, should have equal rewards to PvE and should not be a "development afterthought."
4.) It should take no less than 5 minutes for any player to meet up with another player.
5.) Group play should never be less enticing than soloing.
6.) Inventory management should be simple and not a source of frustration. Quest items should not take up inventory space.
