09-17-2009, 01:11 PM
One thing I liked about Asheron's Call comes to mind. There was an XP bonus if you were in a group.
Solo you would kill a mob and get 10 xp lets say.
If you killed the mob in a group of two, you would each get 6xp lets say.
If you killed the mob in a group of three, you would each get 5xp.
There was a bonus so that you would get more xp per person up to an "optimal" group size which would get everyone more xp than if they were to play alone, especially when you factor in the fact that you could just mow down spawns much faster in a group on top of it.
It paid to group up, even if with strangers.
Solo you would kill a mob and get 10 xp lets say.
If you killed the mob in a group of two, you would each get 6xp lets say.
If you killed the mob in a group of three, you would each get 5xp.
There was a bonus so that you would get more xp per person up to an "optimal" group size which would get everyone more xp than if they were to play alone, especially when you factor in the fact that you could just mow down spawns much faster in a group on top of it.
It paid to group up, even if with strangers.
Too many games to fit in signature....
