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Questing kills grouping
#1
While playing Champions of all people Vanna brought up the obvious fact that unless all members have the same quest their is no reason to group with people. I started to think she was actually correct. Champions is the ultimate end result of all of the past games quest systems.

If you aren't on the same quest whats the point of hanging out with other people?

Games should have some form of sharing model and receive some form of bonuses even if they are doing a quest that has previously been completed.

At the very least if you have map tags that list where quest are you should be able to share them with your group mates.

The above is why having an active world vs a static one is just that much more important.


Vllad
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