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Teams
#9
I think the key is that multiple teams fail when there are no boundaries between teams. If A can always attack B regardless of how well C is doing then it's a potential problem.

It worked in Planetside and DAOC because you were fighting for map control. If Team C owned enough of the map then Team A and B probably can't even reach each other and attacking C together is simply their only option.

So basically you need a game that works more like Risk. POTBS and EQ and so forth are like Risk where any country can attack any country and boundaries are meaningless, so it becomes possible for the two strongest team to gang up on the weakest and run him off the map without ever interfering with each other.
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