07-23-2009, 02:19 PM
What I like about EVE is there there is room for the MEGA guild who likes to go toe to toe, as well as the small pirate group that is almost purely hit and run. Both avenues are rewarding. Both provide you with meaningful long-term goals to strive for. I like the idea of making a game world large enough to make it next to impossible for any single faction to conquer. I also really like the ability to switch sides as you like. Hell, you guys have made a decent little reputation in and around Nakah, but people on the other side of the galaxy have no clue you even exist. I really like that dynamic.
I like mixing carebears and pvphounds in a single game. It creates conflict by its very nature. EVE could be a near perfect game if the pvp was a little more defined. I'd like to see spheres of control. I'd like to see front lines. I'd like to see a little more twitch, and a little less foregone conclusions. But what would make it perfect for me, is a planetary minigame, whereby you can win planetary control through pitched battles (not only in space, but on the ground as well <<enter mechwarrior>> ). To me, some kind of conquest mechanic in the game (whether you choose to directly participate or not) is what is needed to tie everythign together. I think it is imperative to see who the top dogs (guild-wise) are. What better way than to be able to carve out your own piece of the game world that, when entered by other players, is clearly depicted to be YOURS. Where YOU control material harvested there (ie taxation to those outside your faction). Material harvested enables you to pay for defense, etc...
Reading about ERepublik, there was a comment there that struck me. USA can't come to help Ireland because they would leave themselves open to attack from other sides. I think a game mechanic whereby the resources you control dictate the number of active fronts you can have would be really interesting. Playing with that idea, could realy be the solution to any one faction totally dominating the world. Hell you could even have to worry about NPC factions revolting in your regions if your resources are stretched too thin. Say a guild leaves your alliance, and they take with them their portion of the resources. Suddenly your grand empire is crumbling, and smaller guilds are there for the land-grab. Things like this can ONLY occur in a world that is player run.
But what it seems like we are talking about here is a multi-layered game where in a macro-pvp sense you are talking more along the lines of a very complex many-factioned RTS. On a micro level, you have individual players on the battlefield itself.
Overall, there are some really interesting ideas in this thread. I swear if I had the wherewithal, this would be a project I would love to be a part of.
I like mixing carebears and pvphounds in a single game. It creates conflict by its very nature. EVE could be a near perfect game if the pvp was a little more defined. I'd like to see spheres of control. I'd like to see front lines. I'd like to see a little more twitch, and a little less foregone conclusions. But what would make it perfect for me, is a planetary minigame, whereby you can win planetary control through pitched battles (not only in space, but on the ground as well <<enter mechwarrior>> ). To me, some kind of conquest mechanic in the game (whether you choose to directly participate or not) is what is needed to tie everythign together. I think it is imperative to see who the top dogs (guild-wise) are. What better way than to be able to carve out your own piece of the game world that, when entered by other players, is clearly depicted to be YOURS. Where YOU control material harvested there (ie taxation to those outside your faction). Material harvested enables you to pay for defense, etc...
Reading about ERepublik, there was a comment there that struck me. USA can't come to help Ireland because they would leave themselves open to attack from other sides. I think a game mechanic whereby the resources you control dictate the number of active fronts you can have would be really interesting. Playing with that idea, could realy be the solution to any one faction totally dominating the world. Hell you could even have to worry about NPC factions revolting in your regions if your resources are stretched too thin. Say a guild leaves your alliance, and they take with them their portion of the resources. Suddenly your grand empire is crumbling, and smaller guilds are there for the land-grab. Things like this can ONLY occur in a world that is player run.
But what it seems like we are talking about here is a multi-layered game where in a macro-pvp sense you are talking more along the lines of a very complex many-factioned RTS. On a micro level, you have individual players on the battlefield itself.
Overall, there are some really interesting ideas in this thread. I swear if I had the wherewithal, this would be a project I would love to be a part of.
Gameless (for now)
