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The Ideal Purge Game
#6
I've thought about this a little bit... and I think that the main reason why EQ go you SO invested and interested... was because the Death Penalty sucked hard. You did everything you could to avoid it. I read Griz's post about Kithicor Forest and how he used to sit at the zone line just to wait for daylight... I totally remember doing that exact same thing because that zone scared the shit out of me at night. It was a zone of horrible, horrible death at night. But, you know what... we still remember Kithicor Forest 10 years later. So much in EQ was made memorable because of the Risk involved. So many games these days don't even come close to that feeling. It pains me to really tout EQ so much as I am right now... but that game had something that i don't think any game to date has been able to capture since.

A feeling of really getting scared or excited... really on edge trying to get through an enemy zone... Sure it was cool finishing a big boss in WoW... but it wasn't the same. I don't know if I ever want to play a game with that kind of death penalty again... but i'm not entirely sure you will find a game that gets you as vested in it as EQ did without something like that death penalty to motivate it.

-turnip
Rift - Sornas | Warrior
GA - Sornas | Recon/Robotics
WoW - Sornas | Blood Elf Death Knight (Retired)
WoW - Sorna | Undead Priest (Retired)
WAR - Anros | Dwarf Engineer (Retired)
Lineage 2 - Anika | Silver Ranger (Retired)
EQ - Durgin Bladestorm | Dwarf Warrior (Retired)
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