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Value of Kill vs Rate of Killing
#22
In my experience, (HL Mods) these systems are counter productive to team games. It encourages camping and 'every man for himself'' instead of working as a team to accomplish the goal/mission.

Where as a game like DoD:S I'm willing to expend myself to further team goals. Sure I'll hop out and see if theres an MG/Sniper setup for my team, because I know in 15-30 seconds I can come back...not wait 2-5 minutes for a whole new round.

Rainbow 6 may be an extreme example though, as realism is part of its appeal.
[should not have shot the dolphin]
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