07-22-2009, 10:09 AM
Hoofhurr Wrote:Whether it was Mechwarrior or Rainbow 6 or any other game, I always preferred the tournament formats with the "No respawn" setting that meant that if you only get one spawn per map and you had to wait it out until everyone else was dead before a new round started. Then in the leagues you would get 3 or 5 rounds to decide the match. Fast or instant respawn games always annoyed me or didn't seem as involving.
That being said sometimes you don't have the time or patience to sit around in no respawn games and you just want some action, quick and dirty. So instant games are good for that.
As far as time it takes to kill something, I enjoyed the pace of EQ. You could literally start a fight and it could span 3-4 zones in the game as you chased the person around whilst trying to type and call in backup or an intercept group. That upped the emotional ante to the fight. I also prefer no time limit chess to speed chess. When you lose it sucks because you literally spent an hour or more on the one match but when you win it was all worth it.
Lastly, I think you guys are over-analyzing our response to any one game. Let's face it. We get bored. Easily. The more familiar with video games we get the more quickly we get bored and as the years accrue it takes huge leaps in mechanics to keep us awed. This is magnified by the fact that when we do find a new game we saturate ourselves in it. Unlike a good TV series where an hour a week keeps the demand high, with video games we tend to glut ourselves on anything new that comes a long until we want to vomit. It's classic binge and purge with gaming as the digital substance of abuse. If you limited yourself to one hour a week playing video games you'd still be trying to master Frogger.
I think your completely wrong. Most MMO games are so one dimensional they get boring quickly. There needs to be a good variety of things to do and a dynamic world.
TeamFortress is perhaps one of the greatest examples. What are you in the mood for? Twitch pulse pounding action, then play an attack class. Laid back, then do medic or engy. THe variety of types of game modes are excellent as well. CTF, command point, cart, etc.
Jedi Knight and AvP did awesome game modes too, but just didnt have staying power.
[should not have shot the dolphin]
