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Value of Kill vs Rate of Killing
#14
That sort of leads into another question I've always had:

How representative of the player population is The Purge?

We always seem quick to discard our own views and evidence, figuring that we do not represent a significant portion of the gaming population, but I think we underestimate ourselves in this regard.

IMO, what would make a good Purge game is:

* Meaningful deaths and kills
* Goal oriented gameplay
* Combat which is more strategic/tactical and less twitchy
* Gameplay which easily allows you to come and go without disrupting everyone else
* Character balance that lets you hit the ground running and be useful without having to spend a lot of time playing catch-up


I feel like a game that met Purge standards would also meet the standards of a lot of disenfranchised gamers. I think there are more people like us than we give credit for. I think a lot of people continue to play WOW simply because there isn't a game that meets the above criteria.
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