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Value of Kill vs Rate of Killing
#13
OrsunVZ Wrote:The thing is that WAR marketed itself not as a wow-killer, however they did manage to carve out a rather large portion of the player base with its game model. Clearly we would like to see a more hardcore, meaningful, death-system in place, so clearly there is a market for it. But there is no way that all of the WAR player base would subscribe to it. So by creating a game that catres to the style of play we would enjoy, there's a good bet that they would be limiting the number of players they are looking to get.

So money is the driving factor, and I don't know too many businesses that are willing to start a company by first eliminating such a huge part of their customer base. On the otherhand, there are so many mmos coming out right now, it will not be too much longer before one HAS to carve out a niche in the genre in order to find success.

ID Software started as a non-profit company by using the shareware model, now they are the prophets of FPS games and 3d engines. Most people are too lazy to look into creative ways around problems. Outside of Eve & Planetside, I dont see much innovation at all in MMO's.
[should not have shot the dolphin]
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