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Value of Kill vs Rate of Killing
#6
Diggles Wrote:I like the middle-slower, because the fights are so much more technical, its not just a bunch of button mashing. You have chances to see whats happening and make alterations in your strategy. You are thinking the entire time and hopefully not frantically mashing buttons and hitting stuff accidental. You need to know how the ships/modules/3-d space factor into each other. you learn something each fight

I also enjoy FPS servers that have 10-15 second respawns, unless there is a medic/revive system like BF1942/QuakeWars had, which I'm willing to have 15-30second respawns.

The insta-respawn servers are just spam with no consequence for dying.

Eve, EQ mid level pvp, LoTR, FPS w 10-15sec respawns

I agree with you completely Diggles. The same reason why the little to no death penalty in new games is really a game killer to me (where is item loss? Exp loss? Time loss? ANY loss? Not just a 'debuff' that only lasts 5-15min...). I never played LotR Online, but I was interested. Was there PvP on any server, or just PvP servers, or...? And what was the penalty for death?

Neocron had XP and item loss. It was an FPS MMO with customizable weapons, skills, etc etc. Weapons had to be built from parts, each epic weapon requiring a set of parts to build it, and the potential to drop that item on death for your enemy to loot was enough to make a relatively bland MMO quite interesting. The PvP ANYwhere but in the main city (guards would gank you if you started fights there, much like Concord in EVE) also was excellent, it meant you were never safe, which added intensity to the game.

DAoC also had a decent death system. I forget if there was XP loss, but I do remember that if you died in ORvR and didn't get a rez, good luck getting back into the battle in any timely manner (especially if the battle was on enemy grounds). I also liked how the high end PvE was IN the ORvR lakes, therefor pushing the RvR aspect of the game. Basically if you wanted to play DAoC, you had to want RvR, or get out.
Fretty
Guild Wars 2: Fretty The Charming - Mesmer(currently inactive)
Rift: Nico - Cleric Extraordinaire // Fretty - Radical Rogue(currently inactive)
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Your head, my lap. 'Nuff said.
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